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01.11.2014 - Version 5.0



Advanced game tactics:
We’ve introduced a whole new tactical setup system, where you can influence several tactical aspects of your games during the course of the game, based on the score and some other in-game events.
You can find all the necessary information in the guide.



Draft:
There are two major improvements of this version’s draft.

  • There is a new calculation of the final and preliminary draft picking order. In previous version, the total value of youths pulled to the YS in the last 70 days was used as the determining factor. Instead we will use the total value only of existing players – promoted in the last 210 days and not yet retired.
  • We’ve also worked extensively on the calculation of a single youth’s value, which is crucial in the draft picking order calculation. It will be based on average transfer prices of the same quality/potential/age players in the last few months, making the calculation much more realistic.




  • New sponsor pack features:

    You can quickly remove a player from the line-up for the duration of one game by clicking on the red hand before his name on the line-up screen. He will return to the line-up after one game is played, or you can restore him manually from his profile, just click on the link in the top.

    At the top there is a list of icons representing the upcoming events in our team, click on the icon to show the respective page.



    Minor changes:

    It’s now possible to have a goalie multiple times in the lineup, each time with different parameters.

    Two new ice-time distribution options have been added:
    30/30/50/50
    30/40/50/60

    Benched players will now train faster than in previous version.

    Players with low league ice-time (or none) will train faster too – in friendly games – and also they will gain experience faster.

    In leagues with 12 or more inactive managers the overall quality of players available in the draft will be considerably lower.
    The preliminary draft order will be updated once a week instead of once a day and it will be always visible.
    You can now instantly retire a player, instead of just firing him, this is only possible with players raised in your team.

    Daily cost of training/regeneration area at level 151 or higher has been increased by ca. 5%.

    Maximum number of youth school scouting attempts per week has been decresed from 7 to 6.

    Instant player scouting cost has been increased by 30%.


    icko

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