Player profiles / skills distribution |
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13:25:43, 12.11.20

Hi

Does anyone have the numbers how much of which skill is needed to reach 100% of the different player profiles?

And what is the "weight" of each additional skill point for the different profiles?

Thank you :-)

14:22:23, 12.11.20

*Giraffoden 13:25:43, 12.11.20 Hi<br style="user-select: auto;">
<br style="user-select: auto;">
Does anyone have the numbers how much of which skill is needed to reach 100% of the different player profiles?<br style="user-select: auto;">
And what is the "weight" of each additional skill point for the different profiles?<br style="user-select: auto;">
<br style="user-select: auto;">
Thank you :-)*

ATTACKERS:

1 skil ATTACK = 0,33 Creative; 0,4 Playmaker; 0,25 Power; 0,25 Speedy; 0,55 Sniper

1 skill SHOOTING = 0,35 Sniper

1 skill PASSING = 0,6 Creative; 0,4 Playmaker

1 skill SPEED = 0,4 Playmaker; 0,8 Speedy

1 skill STRENGTH = 0,5 Creative; 0,667 Power

1 skill SC = less Penalty.

1 skill EXPERIENCE = 0,4 points to every parameter till Exp50.

Experience higher than 50 doesn't add anything to the profile parameters. In other words, Exp50 adds 20 points to every parameter.

DEFENDERS:

1 skill DEFFENCE = 0,32 Pure; 0,3 Creative; 0,3 Blueliner; 0,25 Speedy

1 skill ATTACK = 0,45 Offensive

1 skill SHOOTING = 0,4 Offensive; 0,41 Blueliner

1 skill PASSING = 0,55 Creative; 0,6 Blueliner

1 skill SPEED = 0,22 Creative; 0,715 Speedy

1 skill STRENGTH = 0,64 Pure

1 skill SC = less Penalty.

1 очко EXPERIENCE = 0,4 points to every parameter till Exp50.

Experience higher than 50 doesn't add anything to the profile parameters. In other words, Exp50 adds 20 points to every parameter.

15:41:17, 12.11.20

Thank you Geistero.

As per the Profile tables on the player page, the profile "Playmaker" does not use "speed", but you still list it. Should this value be for "Creative" instead?

As per the Profile tables on the player page, the profile "Creative" does not use "power", but you still list it. Should this value be for "Playmaker" instead?

For "experience" you note, that higher than 50 does not add anything to the profile parameter. Do you know which is the "maximum" value of the individual skills that will add anything to the profile parameter for each of the profiles?

15:46:19, 12.11.20

Oh, I forgot the following :-)

The profile "Offensive" also uses the skill "defence", but you do not list the value for this. Has it been changed or do you not have this value?

16:32:40, 12.11.20

Yes, sorry. The confusion comes from the fact, that this table was calculated from the previous Russian interface. Later it was fixed, but the table remained unchanged. I should check it one more time.

12:16:45, 13.11.20

**Defenders
**

Pure: Defense, Strength, Exp

If Defense>150 => Defense=150;

If Strength>50 => Strength=50;

If Exp>50 => Exp=50;

F=0.32*Def + 0.64*Str + 0.4*Exp

Offensive: Defense, Offense, Shooting, Exp

If Def>90 => Def=90;

If Off>70 => Off=70;

If Shoot>40 => Shoot=40;

If Exp>50 => Exp=50;

F=Def/2.8125+Off/2.1875+0.4*Shoot+0.4*Exp

Creative: Defense, Pass, Speed, Exp

If Def>120 => Защ=120;

If Pass>70 => Pass=70;

If Speed>25 => Speed=25;

If Exp>50 => Exp=50;

F=(34/120)*Def+Pass/1.75+0.24*Sped+0.4*Exp

Blueliner: Defense, Shooting, Pass, Exp

If Def>100 => Def=100;

If Shoot>60 => Shoot=60;

If Pass>40 => Pass=40;

If Exp>50 => Exp=50;

F=0.272*Def+0.44*Shoot+0.66*Pass+0.4*Exp

Speedy: Defense, Speed, Exp

If Def>140 => Def=140;

If Speed>60 => Speed=60;

If Exp>50 => Exp=50;

F=Def/4.375+0.8*Speed+0.4*Exp

Playmaker

Offense, Pass, Strength

If Off>140 => Off=140;

If Pass>40 => Pass=40;

If Str>20 => Str=20;

If Exp>50 => Exp=50;

F=(44/140)*Off + 0.65*Pass + 0.5*Str + 0.4*Exp

Creative

Pass, Offense, Speed

if Pass>80 => Pass=80;

If Off>80 => Off=80;

If Speed >40 => Speed =40;

If Exp>50 => Exp=50;

F=0.4*Pass + 0.4*Off + 0.4*Sp + 0.4*Exp

Power: Offense, Strength

If Off>130 => Off=130;

If Str>70 => Str=70;

If Exp>50 => Exp=50;

F=(32/130)*Off + (48/70)*Str + 0.4*Exp

Speedy: Offense, Speed

If Off>130 => Off=130;

If Speed>60 => Speed=60;

If Exp>50 => Exp=50;

F=(28/130)*Off + (52/60)*Sp + 0.4*Exp

Sniper: Shooting, Offense

If Shoot>150 => Shoot=150;

If Off>50 => Off=50;

If Exp>50 => Exp=50;

F=(52/150)*Sh + 0.56*Off + 0.4*Exp

12:34:13, 13.11.20

*Hanusch 21:55:27, 12.11.20 Where did you get this incredibly exact numbers from, if I may ask?*

Hockey Arena has been existing for 15 years. The HA-gameplay is not only about raising players, controlling match tactics, and financing. It's also about figuring out how actually the HA-engine works. And this is the most fascinating thing about HA. Because not only managers don't know how it works, but Icko (the creator) himself doesn't fully know how it works...:)))) This is why managers constantly try different skill-distributions in the hope to find the one that will always win. But this goal has not been achieved yet. However, on this journey, some talented programmers and mathematics were able to decode some formulas. And those I posted above are one of them. There are more of them, E.g.:

P=W-V-(W-V)*D/280

or this:

10 (level) x 10 (level) x 60 (koeff) = 6000.

X = 6000 * level * level / 100 * level / 142,3

or this:

MAX-6 = 0% -3% -6% -12% -18% -27% -36% -42%

MAX-5 = 0% -3% -8% -14% -21% -30% -36% -42%

MAX-4 = 0% -4% -9% -16% -24% -30% -36% -42%

MAX-3 = 0% -5% -11% -18% -24% -30% -36% -42%

MAX-2 = 0% -5% -12% -18% -24% -30% -36% -42%

MAX-1 = 0% -6% -12% -18% -24% -30% -36% -42%

MAX = 0% -6% -12% -18% -24% -30% -36% -42%

Or this:

=A1*(1-EXP(-B1/8))

17:52:31, 13.11.20

Thank you Geistero, this was exactly what I was looking for :-)

Now you got me puzzled though. What are these formulas for:

P=W-V-(W-V)*D/280

or this:

10 (level) x 10 (level) x 60 (koeff) = 6000.

X = 6000 * level * level / 100 * level / 142,3

Or this:

=A1*(1-EXP(-B1/8))

18:50:09, 13.11.20

*Giraffoden 17:52:31, 13.11.20 Thank you Geistero, this was exactly what I was looking for :-) *

Now you understood, what I mean, Hanusch? Giraffoden has played HA since 2005, and even after 10 years he has something new to learn...:)) So do all of us...:)

11:06:22, 02.12.20

I hope that it will never be identified how the perfect player or line up should be to secure the win. It will take the excitement out of this game.

11:40:04, 02.12.20

*Herbert Knox 11:06:22, 02.12.20 I hope that it will never be identified how the perfect player or line up should be to secure the win. It will take the excitement out of this game.*

Well, it will be difficult to fit all skills for all profiles into one player. And even if this would be done, it does not mean, that it would be the perfect player to win a match, just that he would be 100% for all tactical profiles.

16:03:59, 03.12.20

*Giraffoden 11:40:04, 02.12.20 be to secure the win. It will take the excitement out of this game.
Well, it will be difficult to fit all skills for all profiles into one player. And even if this would be done, it does not mean, that it would be the perfect player to win a match, just that he would be 100% for all tactical profiles.*

Ah ok get it.

16:44:56, 03.12.20

*Herbert Knox 11:06:22, 02.12.20 I hope that it will never be identified how the perfect player or line up should be to secure the win. It will take the excitement out of this game.*

Excitement? It's already long dead.

Player and team development is so predictable. There's only one meta and it's an entirely unrealistic one.

Play one line - 4 players - as much as humanly possible, using the standard build for players.

Do anything different, and you'll fail. Believe me, I've tried.

17:08:00, 03.12.20

*islander1 16:44:56, 03.12.20 the win. It will take the excitement out of this game.
Excitement? It's already long dead.
Player and team development is so predictable. There's only one meta and it's an entirely unrealistic one.
Play one line - 4 players - as much as humanly possible, using the standard build for players.
Do anything different, and you'll fail. Believe me, I've tried.*

I don't quite get want you are saying. Can you explain this, please?

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