Sign into the game





 Proposal: Financial tuning with new facilities
 
1  
2
17:18:11, 16.11.23

I'm just sad about this change because it mostly affects managers who doesn't spend that much time on game and market. And some of them might just leave if they can't even train their own players.

I'm training my players with max stadium, but I spend a lot of time on market and on my team management. To be fair, these additional costs won't change pretty much anything for me. So, what's the point of doing that ...

islander1
17:22:44, 16.11.23

This is going to cripple what's left of the American community.

Ghief
18:19:44, 16.11.23

It makes totally no sense, but makes a lot of managers angry. The number of users is sinking every year, but this change will increase that rate :(

oz
18:27:25, 16.11.23

Salary
Foreign player in a team receives in addition to his contract salary a bonus of 15%.

make this to 20% instead of increasing training costs

Andre27
16:59:26, 20.11.23

This change was complete BS, and encouraging player day trading vs. growing / training your own.
If you are increasing cost, then at least give 1 or 2 seasons lead time.
Also, how about less -3 loyalty players and more with +2, and +3.

SirGee
23:59:34, 26.11.23

Andre27 16:59:26, 20.11.23 This change was complete BS, and encouraging player day trading vs. growing / training your own.
If you are increasing cost, then at least give 1 or 2 seasons lead time.
Also, how about less -3 loyalty players and more with +2, and +3.


I'm with you, if you are bleeding teams that trains their own players, at least raise loyalty. Now these teams get punished for training players and can't afford the good players they train.

hyvonen
22:45:08, 29.11.23

What is supposed to be the benefit of these train/regen/youth school changes? How is this making the game better and more appealing? To me, it's just making it more likely for me to quit the game altogether (and taking my 'sponsor pack' money with me).

If you want to change something, focus on making it easier to get new players into the game. The game is already crazy hard for new managers. A year ago I started building a B-team, and it's really hard... even though I've played this game for almost two decades. I can't even imagine how a totally new player would find any enjoyment starting to play this game.

mikeinportc
01:24:48, 30.11.23

hyvonen 22:45:08, 29.11.23 easier to get new players into the game. The game is already crazy hard for new managers. A year ago I started building a B-team, and it's really hard... even though I've played this game for almost two decades. I can't even imagine how a totally new player would find any enjoyment starting to play this game.
Yeah, at least give new managers the option of taking over an intact team, as-is , or starting from scratch.

Just want to add my 2c , to the chorus decrying the increase in T&R expenses. Makes no sense , if the goal is evening the field, & encourage home-grown teams.

Nanook
02:53:02, 30.11.23

Has there been any posts from Icko at ALL explaining the rationale? Or the justification for the new nonsense to make a YS more productive and more expensive, making rich teams richer and making it even harder for smaller market teams to keep up?

islander1
18:56:37, 30.11.23

if you want to further kill any interest in re-developing a new user base at all, these recent changes are all going to guarantee it.

Nice work, Ivan.


 
1  
2